Beginning Game with Unity

English

Programming Artificial Intelligence with C#

In this book, you will learn what Artificial Intelligence is and how to build

an intelligent agent.

We will cover the fundamentals of game AI programming starting

from creating the fundamentals of linear algebra, moving to pathfinding

and search algorithms to create agents that can navigate into complex 3D

worlds, and finally landing in the world of behavior programming to build

fun and interesting NPCs.

Let’s take a closer look to what each chapter is going to cover

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