To become a good animator, you need to start with practical and theoretical content on body mechanics. This e-book was created to teach a more dynamic and efficient process of producing animations. Focused on body mechanics, you'll find a unique guide on how to animate through exercises that every animator needs to master, a step-by-step guide on how to apply the principles of animation to your character's movements. Aims to train more mature animators, mastering exercises such as walk cycle, run cycle, jumping, animal action and more!
BODY MECHANICS ANIMATION
- bowling ball
- tennis ball
- pillow jump
- jump character
- walk cycle
- run cycle
- quadruped walk
- run horse
key frame, time chart, timing, spacing, straight ahead and pose to pose animation, slow-in and slow-out, bows, squash and strech, types of follow through, exaggeration, 3-step process, overlapping action, double keys, entry and exit of the pose, joining straight ahead and pose to pose animation.
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