First Steps in the Games Industry: A Complete Guide for Beginners

English

Who decides what inside a studio — and what each of them expects from you.

The job ad never says who will review your work. This book does: a studio's chain of decisions, link by link, and what creative direction, production and area leads expect from someone just starting out.

Before that, the ladder every job ad uses — junior, mid-level, senior and lead — with what each rung actually demands. Understanding the four prevents both applications that fail: the impossible one and the timid one.

And the decision that comes before all of them: indie, structured studio or large company. The same six questions answered by all three sizes, plus six self-assessment questions that point to the environment for where you are — not where you dream of being.

WHAT YOU GET

• 16 chapters · 178 pages

• 40 figures and sheets to fill in

• 34 blocks of common mistakes and what must exist on paper

• English edition

INSIDE THE BOOK

• The three studio sizes, compared

• Who decides what in the chain

• The seniority ladder

• What counts in a junior portfolio

• Testing the environment before deciding

• Roles and disciplines in games

• How to read a job ad

• Interview preparation

WHO IT IS FOR

• Anyone who wants in and doesn't know where to start

• Students and graduates before a first role

• Career changers coming from another field

Instant delivery, right after checkout: the PDF with a navigable table of contents and the workbook of worksheets and calculators as a spreadsheet. Read it on desktop, tablet or phone.

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