First Steps in the Games Industry: A Complete Guide for Beginners
Who decides what inside a studio — and what each of them expects from you.
The job ad never says who will review your work. This book does: a studio's chain of decisions, link by link, and what creative direction, production and area leads expect from someone just starting out.
Before that, the ladder every job ad uses — junior, mid-level, senior and lead — with what each rung actually demands. Understanding the four prevents both applications that fail: the impossible one and the timid one.
And the decision that comes before all of them: indie, structured studio or large company. The same six questions answered by all three sizes, plus six self-assessment questions that point to the environment for where you are — not where you dream of being.
WHAT YOU GET
• 16 chapters · 178 pages
• 40 figures and sheets to fill in
• 34 blocks of common mistakes and what must exist on paper
• English edition
INSIDE THE BOOK
• The three studio sizes, compared
• Who decides what in the chain
• The seniority ladder
• What counts in a junior portfolio
• Testing the environment before deciding
• Roles and disciplines in games
• How to read a job ad
• Interview preparation
WHO IT IS FOR
• Anyone who wants in and doesn't know where to start
• Students and graduates before a first role
• Career changers coming from another field
Instant delivery, right after checkout: the PDF with a navigable table of contents and the workbook of worksheets and calculators as a spreadsheet. Read it on desktop, tablet or phone.