One Character, Every Frame: Consistent 2D Game Art, Sprites, and UI

English

One good picture is only the beginning of a consistent 2D game. Julio Lena explains how he carries a character design into sheets and sprites, inspects frames as a sequence, and directs interface assets as a coherent set. His examples include a green slime and an interface kit, with attention to how each asset will actually be used. English-language ebook delivered in EPUB and digital PDF formats.